Inventory
Up-to-date Inventory of the Blaze of Glory
Hangar
- Sandrock (Gundam-Custom)
- A-Wing (Starfighter-Custom)
- Interceptor Custom*
- Ghtroc 720 Custom*
- Spindragon
- ARX-12 Mjolnir
- Ghost (production model Gespenst)
- Sleipnir (MF-7 Mustang Custom)
Ammunition – Thanks to Challen Ravess for incorporating these schematics into our nano-assembler! Assemblers capable of creation of any caliber, but do try to keep in mind use of resources.
Normal Rounds
– Bullets with no special characteristics.
Anti-Personnel Rounds
– Hollowpoint rounds: Spreads upon entry to cause widespread internal damage.
– Shredder rounds: Fragments into tiny pieces of shrapnel upon entry.
Armour Piercing Rounds
– Strengthened casing with hardened and specially shaped tips.
Chemical Rounds
– Acid round: Carries a payload of highly acidic chemicals that release upon entry. Causes extensive internal damage as it burns away at organs or components; also effective against some types of armour.
– Cryo round: Carries a payload of a fast-freezing, rapidly expanding chemical. Can hamper movement on both armoured and unarmoured targets, if the rounds strike joints.
– Incendiary round: Carries a payload of fast-burning chemicals; effective against soft targets.
– Explosive round: Carries a payload of dense explosives that detonates upon entry, causing extensive internal damage to soft targets; also effective against armoured targets.
Other Rounds
– Phasic rounds: Emits energy that disrupts shield technology, wearing down particle and deflector shields faster, sometimes disrupting them enough to allow a round to pass through to strike the target.
CHALLEN’S ADVICE: “Colour-code your magazines of special ammunition so you don’t accidentally use the wrong type of ammo! Phasic rounds are the most expensive kind to create, so get the most out of them by mixing them with regular ammo!”