CCAM Rethreader Unit

Bringing together so many diverse populations of the multiverse causes some very strange dilemmas. Little can be assumed as ‘normal’ between race or even culture, militaristic or fighting dependencies among those topics. As a result, there is a shortage in some fields as to what is a Marshalship ‘standard’ to solve any giving dilemma in […]

Filed under: Weaponry and Tools | Posted on January 11th, 2010 by Crono | No Comments »

SnB222 Study

Copy of a Void intelligence-protection protocol analysis, which wipes information from their systems upon activation. This will be followed by the study of our own counter-measures to prevent it in the future. Subject: SnB222 ‘Slash and Burn’ Purpose: Forced system information wipe. Author: Damon Decantes On our prior assignment at an Earth Analogue, the Blaze […]

Filed under: Weaponry and Tools | Posted on September 25th, 2009 by Crono | No Comments »

Distribution Request – Electro Blaster

Submission Process Override: Rank B*, immediate consideration to Marshalship directive. Design and Prototype and all rights: Cadet Shaila Swiftblade, Blaze of Glory Development of mechanical combatants or supplements is always a weighted scale of cost against efficiency, on every level. By virtue of design, even cheap droids or mechs are surprisingly resilient to standard tactics, […]

Filed under: Weaponry and Tools | Posted on June 30th, 2009 by Crono | No Comments »

Chicken Attraction Ray

Despite advancements in domestication, there is only so much one can do (or would even want to do) in terms of balancing convenience with proper care for live stock. Ideally, in a setting full of animals, you’d like to give them as much freedom as possible, but practicality dictates just how much freedom you can […]

Filed under: Weaponry and Tools | Posted on June 27th, 2009 by Crono | No Comments »

Electromagnetic Sheens

As technology has continued to develop across the multiverse, we’ve seen an interesting flow of problems that arise in our way during development. Specifically, scaling projects to a micro scale, and eventually nano-scale, has presented a few problems to us. Its amazing to believe computational devices that used to fill entire rooms have been reduced […]

Filed under: Weaponry and Tools | Posted on June 25th, 2009 by Crono | No Comments »

Automated Shield Fielding

While it is a bit of a delayed response, our last encounter with the Agamemnon brought  some interesting insight to my eyes. With the pair of the Blaze and Agamemnon being such comparable vessels, the point was stressed that a large part of the victory would lie in overall effeciency of resource usage, as shown […]

Filed under: Weaponry and Tools | Posted on May 29th, 2009 by Crono | No Comments »

Metal Sonic – Continued Preparation

I’m sure the bulk of the crew is already aware of situation on hand after our second encounter with the unit known as Metal Sonic. Upon his defeat, he released a transmission to a place he verbalized as “central”. It is a likely assumption to make that our encounters with him as such have not […]

Filed under: Simulation Manipulations, Weaponry and Tools | Posted on May 5th, 2009 by Crono | No Comments »

Microfiber Surfaces

Recently a crew member came to me with an interesting request to provide them with a set of boots capable of allowing one to walk on walls, which immediately led me into an afternoon of theory on what the best possible means of what such an item would do in order to achieve this effect. […]

Filed under: Weaponry and Tools | Posted on May 3rd, 2009 by Crono | No Comments »

Death Angels – Understudied?

Death Angels have obviously been a common tool at work since the time of the Magistrate, and remain as such now that their design has been put to use by Reven. Yet despite the fact of their commonality, there is a lack of wide-spread counter measures against them. This is a fact I quickly discovered […]

Filed under: Weaponry and Tools | Posted on April 13th, 2009 by Crono | No Comments »

Simplifying Contributions – Mech Interface

At the pace of current conflicts, I don’t think it sounds pessimistic to point out that resources are surprisingly strained. This is most notable in the labor division – the trouble with pulling recruitment from refugees of other worlds is a simple one. Due to the fact that Verorox is a combination of technologies from […]

Filed under: Weaponry and Tools | Posted on March 20th, 2009 by Crono | 4 Comments »

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